The Get Movin' Activity Deck for Kids: 48 Creative Movement Ideas for Little Bodies
A one-of-a-kind children's movement and play deck, featuring 48 cards with practices for all ability levels, to celebrate the many ways our bodies can move, for kids ages 4–8.
This deck invites kids of all levels of ability to use imagination to get their bodies moving. Why was exercise so much more fun as a kid? Because all you had to do was incorporate PLAY! Activities here encourage children to enact fun scenarios like jumping over lava, zooming like a racecar driver, and standing like a flamingo.
The deck creates a new normal of movement diversity—acknowledging and celebrating different ways that bodies can move. Through fun images and simple directions, kids will try different movements and challenge themselves in different categories of movement: Breath like “Color-Breathing Dragon,” Stretch, Mobility and Stability like “Windmill Warm-Up," Balance and Coordination like “The Penguin Waddle,” Strength and Endurance like “Mighty Warrior Kicks,” and Wacky Fun Wild Cards like “Dancing Machine.”
Modifications are offered for some activities to accommodate different abilities, alternate ways to practice, and ways to increase difficulty. Illustrations reflect differences to champion inclusion and exposure to children with a variety of differences like cultures, mobility, and physical presentations.
The cards and accompanying intro booklet are packaged in a colorful box with a top closure.
This deck invites kids of all levels of ability to use imagination to get their bodies moving. Why was exercise so much more fun as a kid? Because all you had to do was incorporate PLAY! Activities here encourage children to enact fun scenarios like jumping over lava, zooming like a racecar driver, and standing like a flamingo.
The deck creates a new normal of movement diversity—acknowledging and celebrating different ways that bodies can move. Through fun images and simple directions, kids will try different movements and challenge themselves in different categories of movement: Breath like “Color-Breathing Dragon,” Stretch, Mobility and Stability like “Windmill Warm-Up," Balance and Coordination like “The Penguin Waddle,” Strength and Endurance like “Mighty Warrior Kicks,” and Wacky Fun Wild Cards like “Dancing Machine.”
Modifications are offered for some activities to accommodate different abilities, alternate ways to practice, and ways to increase difficulty. Illustrations reflect differences to champion inclusion and exposure to children with a variety of differences like cultures, mobility, and physical presentations.
The cards and accompanying intro booklet are packaged in a colorful box with a top closure.
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